{
  "name": "com.petabytes.ltclight",
  "displayName": "Realtime Area Lights",
  "version": "1.0.4",
  "unity": "2022.3",
  "description": "Realtime area lights for URP using the linearly transformed cosine algorithm.",
  "dependencies": {
    "com.unity.render-pipelines.universal": "14.0.12"
  },
  "gitDependencies": {},
  "vpmDependencies": {},
  "samples": [
    {
      "displayName": "ShaderGraphSample",
      "description": "Use realtime area light in Shader Graph",
      "path": "Samples~/ShaderGraphSample"
    },
    {
      "displayName": "ShaderCodeSample",
      "description": "Use realtime area light in hand written shader",
      "path": "Samples~/ShaderSample"
    }
  ]
}