#if UNITY_EDITOR using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Rendering; using UnityEngine.Scripting.APIUpdating; using UnityEngine.Serialization; namespace petabytes.LTCLight { public partial class LTCPolygonLight { public PolygonPreset Preset { get => polygonPreset_; set { polygonPreset_ = value; SetPolygonPreset(value); } } [SerializeField] private PolygonPreset polygonPreset_; private bool setPointsMannually_ = true; } } #endif