using UnityEngine; using System.Globalization; using System.Threading; public static class CultureFix { //[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)] static void FixCulture() { CultureInfo invariant = CultureInfo.InvariantCulture; Thread.CurrentThread.CurrentCulture = invariant; Thread.CurrentThread.CurrentUICulture = invariant; //Debug.Log("[CultureFix] Culture forcée en InvariantCulture"); } }