namespace Shapes2D { using UnityEngine; using System.Collections; public class EffectDemo : MonoBehaviour { public TapEffect tapEffect; // Update is called once per frame void Update () { if (InputUtils.MouseDownOrTap()) { Vector2 pos = InputUtils.MouseOrTapPosition(); Vector3 worldPos = InputUtils.InputToWorldPosition(pos); Instantiate(tapEffect, worldPos, Quaternion.identity); } } } }