using UnityEngine; using UnityEngine.UI; using System.Collections; public class RotateRoom : MonoBehaviour { public Slider sliderval; public GameObject Cam; float Y; /*public void OrbitCamera() { Cam.transform.eulerAngles = new Vector3(0, sliderval.value, 0); } public void OrbitCam(Vector3 target, float y_rotate, float x_rotate) { Vector3 angles = Cam.transform.eulerAngles; angles.z = 0; Cam.transform.eulerAngles = angles; Cam.transform.RotateAround(target, Vector3.up, y_rotate); Cam.transform.RotateAround(target, Vector3.left, x_rotate / 8); Cam.transform.LookAt(target); _G.Camx = GameObject.Find("Main Camera").gameObject.transform.position.x; _G.Camy = GameObject.Find("Main Camera").gameObject.transform.position.y; _G.Camz = GameObject.Find("Main Camera").gameObject.transform.position.z; _G.CamA = GameObject.Find("Main Camera").gameObject.transform.eulerAngles.y; }*/ }