using UnityEngine; using UnityEngine.UI; public class PickColor : MonoBehaviour { public void Select() { if (transform.GetComponent().isOn) { Color ClickColor = transform.Find("Background").GetComponent().color; string clos=ColorUtility.ToHtmlStringRGB(ClickColor); if(_G.PNL=="FLOORROOM") { GameObject O=Get.o2("FLOORROOM","SELECTION"); foreach(Transform tile in O.transform) { tile.transform.Find("Background").GetComponent().color=DOIT.CSc(clos,255); } } if(_G.PNL=="DOORSTYLE") { GameObject O=Get.o2("DOORSTYLE","SELECTION"); foreach(Transform tile in O.transform) { tile.transform.Find("Background").GetComponent().color=DOIT.CSc(clos,255); } } if(_G.PNL=="COUNTERTOPSTYLE") { GameObject O=Get.o2("COUNTERTOPSTYLE","SELECTION"); foreach(Transform tile in O.transform) { tile.transform.Find("Background").GetComponent().color=DOIT.CSc(clos,255); } } } } }