#if !UNITY_6000_0_OR_NEWER using Linework.Common.Attributes; #endif using UnityEngine; namespace Linework.EdgeDetection { [System.Serializable] public class SectionPass { #if UNITY_6000_0_OR_NEWER public RenderingLayerMask RenderingLayer = RenderingLayerMask.defaultRenderingLayerMask; #else [RenderingLayerMask(false)] public uint RenderingLayer = 1; #endif public Material customSectionMaterial; } }