using System.Globalization; namespace UnityEngine.UI.Extensions.ColorPicker { public class ColorPickerPresets : MonoBehaviour { public ColorPickerControl picker; public GameObject[] presets; public Image _Image; public void ClickSelection(){ if(this.transform.parent.parent.parent.name=="PresetPnl"){ _Image.GetComponent().material.SetColor( "_c1", this.GetComponent().color);} if(this.transform.parent.parent.parent.name=="PresetPnl2"){ _Image.GetComponent().material.SetColor( "_c2", this.GetComponent().color);} } } }