namespace ShadowShard.AmbientOcclusionMaster.Runtime.Enums { internal enum ShaderPasses { SSAO = 0, HDAO = 1, HBAO = 2, GTAO = 3, BilateralBlurHorizontal = 4, BilateralBlurVertical = 5, BilateralBlurFinal = 6, BilateralAfterOpaque = 7, GaussianBlurHorizontal = 8, GaussianBlurVertical = 9, GaussianAfterOpaque = 10, KawaseBlur = 11, KawaseAfterOpaque = 12, TemporalFilter = 13, TemporalFilterAfterOpaque = 14, Debug = 15, } }