using UnityEngine; using UnityEngine.Rendering.RenderGraphModule; namespace ShadowShard.AmbientOcclusionMaster.Runtime.Data.Passes { internal class AoPassData { internal Material Material; internal TextureHandle CameraColor; internal TextureHandle CameraNormalsTexture; internal TextureHandle MotionVectorsTexture; internal TextureHandle AOTexture; internal TextureHandle BlurTexture; internal TextureHandle SpatialTexture; internal TextureHandle FinalTexture; } }