using UnityEngine; namespace ShadowShard.AmbientOcclusionMaster.Runtime.Data { internal static class AmbientOcclusionConstants { internal const string AoTextureName = "_ScreenSpaceOcclusionTexture"; internal const string AmbientOcclusionParamName = "_AmbientOcclusionParam"; internal static readonly bool SupportsR8RenderTextureFormat = SystemInfo.SupportsRenderTextureFormat(RenderTextureFormat.R8); } }