using System.Collections; using System.Collections.Generic; using UnityEngine; public class WallAngle : MonoBehaviour { [SerializeField] private RectTransform _angleContainer; // TODO : // - prefab and container // - pool angle ui elements // - create if not enough // - hide if too many // - unhide if not enough, but enough elements // - should not need more than 2 currently // - set angle and position (around point) // - needs at least 2 walls on point // - wall drag currently should keep all angles consistent in most cases }