using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class UitStart : MonoBehaviour { // Use this for initialization public void StartUit () { print("start Uit"); //Application.LoadLevel("Uit"); SceneManager.LoadScene("Scenes/Uit"); } public void GoUdesignit() { print("start Uit"); //Application.LoadLevel("Uit"); SceneManager.LoadScene("Scenes/Udesignit 01"); } public void GoPage(string Pname) { AllpanelOff(); if (Pname != "Panel11") { GameObject.Find("Canvas").transform.Find(Pname).gameObject.SetActive(true); } else { GameObject.Find("Canvas").transform.Find("Panel construct").gameObject.SetActive(true); GameObject.Find("Canvas").transform.Find("LoadingCircle").gameObject.SetActive(true); Invoke("Panel11", 4); } } void Panel11() { GameObject.Find("Canvas").transform.Find("Panel construct").gameObject.SetActive(false); GameObject.Find("Canvas").transform.Find("Panel11").gameObject.SetActive(true); GameObject.Find("ImageRoom").gameObject.GetComponent().color = new Color(1, 1, 1, 0); GameObject.Find("Canvas").transform.Find("LoadingCircle").gameObject.SetActive(false); Invoke("addImage1",0.25f); Invoke("addImag2", 0.5f); Invoke("addImage3", 1f); Invoke("addImage4", 1.5f); Invoke("addImage5", 2); } public void addImage1() { GameObject.Find("ImageRoom").gameObject.GetComponent().color = new Color(1, 1, 1, 0.1f); } public void addImage2() { GameObject.Find("ImageRoom").gameObject.GetComponent().color = new Color(1, 1, 1, 0.25f); } public void addImage3() { GameObject.Find("ImageRoom").gameObject.GetComponent().color = new Color(1, 1, 1, 0.5f); } public void addImage4() { GameObject.Find("ImageRoom").gameObject.GetComponent().color = new Color(1, 1, 1, 0.75f); } public void addImage5() { GameObject.Find("ImageRoom").gameObject.GetComponent().color = new Color(1, 1, 1, 1f); } public void AddFrigo() { GameObject.Find("Canvas").transform.Find("Panel35").transform.Find("ImageFrigo").gameObject.SetActive(true); } public void AllpanelOff() { GameObject.Find("Canvas").transform.Find("Panel start").gameObject.SetActive(false); GameObject.Find("Canvas").transform.Find("Panel2").gameObject.SetActive(false); GameObject.Find("Canvas").transform.Find("Panel3").gameObject.SetActive(false); GameObject.Find("Canvas").transform.Find("Panel4").gameObject.SetActive(false); GameObject.Find("Canvas").transform.Find("Panel5").gameObject.SetActive(false); GameObject.Find("Canvas").transform.Find("Panel6").gameObject.SetActive(false); GameObject.Find("Canvas").transform.Find("Panel7").gameObject.SetActive(false); GameObject.Find("Canvas").transform.Find("Panel8").gameObject.SetActive(false); GameObject.Find("Canvas").transform.Find("Panel9").gameObject.SetActive(false); GameObject.Find("Canvas").transform.Find("Panel10").gameObject.SetActive(false); GameObject.Find("Canvas").transform.Find("Panel11").gameObject.SetActive(false); GameObject.Find("Canvas").transform.Find("Panel12").gameObject.SetActive(false); GameObject.Find("Canvas").transform.Find("Panel13").gameObject.SetActive(false); GameObject.Find("Canvas").transform.Find("Panel14").gameObject.SetActive(false); GameObject.Find("Canvas").transform.Find("Panel15").gameObject.SetActive(false); GameObject.Find("Canvas").transform.Find("Panel16").gameObject.SetActive(false); GameObject.Find("Canvas").transform.Find("Panel17").gameObject.SetActive(false); GameObject.Find("Canvas").transform.Find("Panel33").gameObject.SetActive(false); GameObject.Find("Canvas").transform.Find("Panel34").gameObject.SetActive(false); GameObject.Find("Canvas").transform.Find("Panel35").gameObject.SetActive(false); GameObject.Find("Canvas").transform.Find("Panel36").gameObject.SetActive(false); GameObject.Find("Canvas").transform.Find("Panel37").gameObject.SetActive(false); GameObject.Find("Canvas").transform.Find("PanelVR").gameObject.SetActive(false); GameObject.Find("Canvas").transform.Find("PanelGOVR").gameObject.SetActive(false); GameObject.Find("Canvas").transform.Find("PanelModify").gameObject.SetActive(false); GameObject.Find("Canvas").transform.Find("PanelList").gameObject.SetActive(false); } }