using TMPro; using UnityEngine; using UnityEngine.UI; public class ResetDim : MonoBehaviour { public void Reset(){ ResetNew(name); } public static void ResetNew(string name){ print("Name of input"+name); TMP_InputField B = Get.o2("ADDINPUTS/SIZES/DIMS/B","B_Value").GetComponent(); TMP_InputField D = Get.o2("ADDINPUTS/SIZES/DIMS/D","D_Value").GetComponent(); TMP_InputField K = Get.o2("ADDINPUTS/SIZES/DIMS/K","K_Value").GetComponent(); float FB=DOIT.ConvertStringToNumber(B.text); float FD=DOIT.ConvertStringToNumber(D.text); float FK=DOIT.ConvertStringToNumber(K.text); if(name=="K_Value"){//Change B B.text=(FD+FK).ToString(); } if(name=="B_Value"){//Change K D.text=(FB-FK).ToString(); } if(name=="D_Value"){//Change B B.text=(FD+FK).ToString(); } } }