using System.Collections; using System.Collections.Generic; using UnityEngine; public class EditState : SceneMode { public EditState(SceneModeManager manager) : base(manager) { } public override void OnStateEnter() { MoveHandles.Instance?.HiderControl.SetActive(!MoveHandles.Instance.HiderControl.activeSelf); SceneModeManager.Instance.SetSceneMode(SceneModes.ReadyMove); } public override void OnStateExit() { } public override void OnStateUpdate() { } }