using UnityEngine; using System.Collections; using UnityEngine.UI; //using UnityEngine.EventSystems; [RequireComponent(typeof(AudioSource))] public class Say : MonoBehaviour { //public static AudioClip screamObject; //public static AudioSource screamSource; AudioSource audioSource; void Start() { audioSource = GetComponent(); Play(); } void Update() { if (GameObject.Find("SON").GetComponent().isOn == true) audioSource.Stop(); } // Use this for initialization public static void Hi(string sound,float T){ /*print("------------SOUND------------"); screamSource = new AudioSource(); screamSource = GameObject.Find("Audio").GetComponent(); screamObject = (AudioClip) Resources.Load(sound); screamSource.clip = screamObject; screamSource.PlayDelayed(T);*/ } public void Play() { /* print("------------SOUND------------"); screamSource = new AudioSource(); screamSource = GameObject.Find("Audio").GetComponent(); screamObject = (AudioClip)Resources.Load(sound); screamSource.clip = screamObject; screamSource.PlayDelayed(T);*/ } }