using UnityEngine; using System.Globalization; public class WindowResize : MonoBehaviour { public static void resize() { float w = DOIT.ConvertStringToNumber(GameObject.Find("mcW").gameObject.GetComponent().text); float h = DOIT.ConvertStringToNumber(GameObject.Find("mcH").gameObject.GetComponent().text); int nO = int.Parse(SceneModeManager.SelectedName.Substring(4, SceneModeManager.SelectedName.Length - 4));//object number Destroy(GameObject.Find(SceneModeManager.SelectedName).gameObject); _G.OBJs[nO][6] = w.ToString(CultureInfo.InvariantCulture); _G.OBJs[nO][7] = h.ToString(CultureInfo.InvariantCulture); ConstructWindow.AddWindow(nO); HOLE.wall(_G.OBJs[nO][22]); } }