using UnityEngine; using UnityEngine.UI; public class WindowPNL : MonoBehaviour { public void StartPNL() { _G.SC[0] = ""; _G.SC[5] = "m101"; _G.SC[3] = "FFFFFF"; _G.SC[4] = "FFFFFF"; SceneModeManager.Instance.SetSceneMode(SceneModes.Panel);//"PNL"; float NO = 12; float maxw = 6; DOIT.BTNPNL("TOG1", 100, "MODEL", "WIND", NO, maxw, "WINDOW/"); DOIT.Sizebackground(NO, maxw); GameObject.Find("MODEL").transform.localPosition = new Vector3(0, 15, 0); float HBG = 140 + (NO / maxw) * 110f; DOIT.OffMODIFYER(); GameObject.Find("EMPTYLpnl").transform.Find("CATEGORY").gameObject.SetActive(true); //Category DOIT.BTNCAT("WINDOW", 1, "WINDOW", "", "", "","",""); GameObject.Find("EMPTYLpnl").transform.Find("CATEGORY").transform.localPosition = new Vector3(0, HBG / 2 - 35, 1); //Modifiyer GameObject.Find("EMPTYLpnl").transform.Find("MODIFYER").transform.Find("WINDOW").gameObject.SetActive(true); GameObject.Find("EMPTYLpnl").transform.Find("MODIFYER").transform.localPosition = new Vector3(0, -HBG / 2 + 50, 1); _G.SC[1] = "30"; _G.SC[2] = "42"; if(_G.System==2){_G.SC[1] = "29.92"; _G.SC[2] = "42.52";} GameObject.Find("mW").gameObject.GetComponent().text = DOIT.CNs( DOIT.ConvertStringToNumber(_G.SC[1]) ); GameObject.Find("mH").gameObject.GetComponent().text = DOIT.CNs( DOIT.ConvertStringToNumber(_G.SC[2]) ); GameObject.Find(_G.SC[5]).gameObject.transform.GetComponent().isOn = true; GameObject.Find(_G.SC[3]).gameObject.transform.GetComponent().isOn = true; } public static void Add() { _G.SC[1] = GameObject.Find("mW").GetComponent().text;print("_G.SC[1]===" + _G.SC[1]); _G.SC[2] = GameObject.Find("mH").GetComponent().text; print("_G.SC[2]===" + _G.SC[2]); foreach (Transform c1 in GameObject.Find("ColorW").transform) { if (c1.GetComponent().isOn == true) { _G.SC[3] = c1.name; _G.SC[4] = c1.name; } } foreach (Transform m in GameObject.Find("MOLDING").transform) { if (m.GetComponent().isOn == true) { _G.SC[5] = m.name; } } DOIT.CloseALLPNL(); _M.PH(3, 230, "ffffff", 1, 1); PAINT.SEL = "ON"; SceneModeManager.Instance.SetSceneMode(SceneModes.Install); _G.addOBJ = "wind"; } }