using UnityEngine; using UnityEngine.UI; public class StovePNL : MonoBehaviour { public void StartPNL() { _G.SC[0] = ""; _G.SC[3] = "E5E4E4"; _G.SC[4] = "414141"; SceneModeManager.Instance.SetSceneMode(SceneModes.Panel);//"PNL"; float NO = 21; float maxw = 7; DOIT.BTNPNL("TOG1", 100, "MODEL", "STOV", NO, maxw, "STOVE/"); DOIT.Sizebackground(NO, maxw); GameObject.Find("MODEL").transform.localPosition = new Vector3(0, 15, 0); float HBG = 140 + (NO / maxw) * 110f; DOIT.OffMODIFYER(); GameObject.Find("EMPTYLpnl").transform.Find("CATEGORY").gameObject.SetActive(true); //Category DOIT.BTNCAT("STOVE", 3, "STOVE", "BUILT-IN", "PLATE", "", "", ""); GameObject.Find("EMPTYLpnl").transform.Find("CATEGORY").transform.localPosition = new Vector3(0, HBG / 2 - 35, 1); //Modifiyer GameObject Modifier=Get.o2("EMPTYLpnl","MODIFYER"); Modifier.transform.Find("WHDFF").gameObject.SetActive(true); Modifier.transform.localPosition = new Vector3(0, -HBG / 2 + 50, 1); Modifier.transform.Find("WHDFF/MoR").gameObject.SetActive(false); Modifier.transform.Find("WHDFF").GetComponent().sizeDelta=new(460,50); GameObject.Find("mW").GetComponent().text = DOIT.CNs( DOIT.ConvertStringToNumber("0") ); GameObject.Find("mH").GetComponent().text = DOIT.CNs( DOIT.ConvertStringToNumber("0") ); GameObject.Find("mD").GetComponent().text = DOIT.CNs( DOIT.ConvertStringToNumber("0") ); GameObject.Find("mFF").GetComponent().text = DOIT.CNs( DOIT.ConvertStringToNumber("0") ); GameObject.Find("CATEGORY").transform.Find("STOVE").gameObject.transform.GetComponent().isOn = true; } // public static void Add() // { // _G.SC[1] = GameObject.Find("mW").GetComponent().text; // _G.SC[2] = GameObject.Find("mH").GetComponent().text; // _G.SC[3] = GameObject.Find("mD").GetComponent().text; // DOIT.CloseALLPNL(); // _M.PH(3, 230, "ffffff", 1, 1); // PAINT.SEL = "ON"; // SceneModeManager.Instance.SetSceneMode(SceneModes.Install); // if (_G.SC[0].Substring(0, 4) == "STOV") _G.addOBJ = "stov"; // if (_G.SC[0].Substring(0, 4) == "BUIL") _G.addOBJ = "buil"; // if (_G.SC[0].Substring(0, 4) == "PLAT") _G.addOBJ = "plat"; // } }