using UnityEngine; using UnityEngine.UI; public class BuildinPNL : MonoBehaviour { public void StartPNL() { _G.SC[0] = ""; _G.SC[3] = "E5E4E4"; _G.SC[4] = "414141"; SceneModeManager.Instance.SetSceneMode(SceneModes.Panel);//"PNL"; float NO = 21; float maxw = 7; DOIT.BTNPNL("TOG1", 100, "MODEL", "BUIL", NO, maxw, "STOVE/"); DOIT.Sizebackground(NO, maxw); GameObject.Find("MODEL").transform.localPosition = new Vector3(0, 15, 0); float HBG = 140 + (NO / maxw) * 110f; DOIT.OffMODIFYER(); GameObject.Find("EMPTYLpnl").transform.Find("CATEGORY").gameObject.SetActive(true); //Category DOIT.BTNCAT("STOVE", 3, "STOVE", "BUILT-IN", "PLATE", "", "", ""); GameObject.Find("EMPTYLpnl").transform.Find("CATEGORY").transform.localPosition = new Vector3(0, HBG / 2 - 35, 1); //Modifiyer GameObject.Find("EMPTYLpnl").transform.Find("MODIFYER").transform.Find("WHDFF").gameObject.SetActive(true); GameObject.Find("EMPTYLpnl").transform.Find("MODIFYER").transform.localPosition = new Vector3(0, -HBG / 2 + 50, 1); _G.SC[1] = "24"; _G.SC[2] = "34"; _G.SC[3] = "24"; GameObject.Find("mW").gameObject.GetComponent().text = _G.SC[1] + _G.Sys; GameObject.Find("mH").gameObject.GetComponent().text = _G.SC[2] + _G.Sys; GameObject.Find("mD").gameObject.GetComponent().text = _G.SC[3] + _G.Sys; GameObject.Find("CATEGORY").transform.Find("STOVE").gameObject.transform.GetComponent().isOn = true; } public static void Add() { _G.SC[1] = GameObject.Find("mW").GetComponent().text; _G.SC[2] = GameObject.Find("mH").GetComponent().text; _G.SC[3] = GameObject.Find("mD").GetComponent().text; DOIT.CloseALLPNL(); _M.PH(3, 230, "ffffff", 1, 1); PAINT.SEL = "ON"; SceneModeManager.Instance.SetSceneMode(SceneModes.Install); _G.addOBJ = "stov"; } public void ColorDoor() { _G.SC[3] = this.name; } public void ColorRail() { _G.SC[4] = this.name; } }