using UnityEngine; using System.Globalization; public class CreateSlider : MonoBehaviour { public static void AddSlider() { float w = DOIT.ConvertStringToNumber(_G.SC[1]); float h = DOIT.ConvertStringToNumber(_G.SC[2]); float d = 3; float os = 3; float px = DOIT.GetScenePos("px", os); float py = -_G.HEIGHT / 2 + h / 2;//Floor to button float pz = DOIT.GetScenePos("pz", os); float rx = DOIT.GetScenePos("rx", os); float ry = DOIT.GetScenePos("ry", os); float rz = DOIT.GetScenePos("rz", os); string name = "slid" + _G.OBJnum.ToString(CultureInfo.InvariantCulture); SceneModeManager.SelectedName = name; _G.OBJs[_G.OBJnum] = new string[100]; string[] C = _G.OBJs[_G.OBJnum]; C[0] = name; C[1] = _G.SC[0];//Model C[2] = "Slider";//Category C[3] = "UNLOCK"; //lock or unlock C[4] = "Slider"; //lock or unlock C[5] = "SLIDER"; //lock or unlock C[6] = w.ToString(CultureInfo.InvariantCulture); C[7] = h.ToString(CultureInfo.InvariantCulture); C[8] = d.ToString(CultureInfo.InvariantCulture); C[15] = (px).ToString(CultureInfo.InvariantCulture); //pos X C[16] = (py).ToString(CultureInfo.InvariantCulture); //pos Y C[17] = (pz).ToString(CultureInfo.InvariantCulture); //pos Z C[18] = (rx).ToString(CultureInfo.InvariantCulture); //rot X C[19] = (ry).ToString(CultureInfo.InvariantCulture); //rot Y C[20] = (rz).ToString(CultureInfo.InvariantCulture); //rot Z C[21] = _G.ff; //dis from floor C[22] = PAINT.SEL; //dis from floor C[23] = "L"; C[60] = _G.SC[0];// _G.Wf; model C[61] = _G.SC[5];//_G.Wm; molding model C[62] = _G.SC[3];//_G.Wcf; color frame C[63] = _G.SC[4];//_G.Wcm; color molding C[89] = C[0];//Groupe string ConstructSlider.AddSlider(_G.OBJnum); _G.OBJnum += 1; } }