using System.Collections; using System.Collections.Generic; using UnityEngine; public class CreateOrnament : MonoBehaviour { public static void AddOrnament() { //Dimension float w = DOIT.ConvertStringToNumber(_G.SC[1]); float h = DOIT.ConvertStringToNumber(_G.SC[2]); float d = DOIT.ConvertStringToNumber(_G.SC[3]); float os = d / 2; //Position float px = DOIT.GetScenePos("px", os); float py = -_G.HEIGHT / 2 + h / 2; float pz = DOIT.GetScenePos("pz", os); float rx = DOIT.GetScenePos("rx", os); float ry = 0; float rz = DOIT.GetScenePos("rz", os); if (PAINT.SEL == "ceil") py = _G.HEIGHT / 2 - h / 2; string name = "orna" + _G.OBJnum.ToString(); SceneModeManager.SelectedName = name; _G.OBJs[_G.OBJnum] = new string[100]; string[] C = _G.OBJs[_G.OBJnum]; C[0] = name; C[1] = _G.SC[0];//Model C[2] = "Ornament";//Category C[3] = "UNLOCK"; //lock or unlock C[6] = w.ToString(); C[7] = h.ToString(); C[8] = d.ToString(); C[15] = px.ToString(); //pos X C[16] = py.ToString(); //pos Y C[17] = pz.ToString(); //pos Z C[18] = rx.ToString(); //rot X C[19] = ry.ToString(); //rot Y C[20] = rz.ToString(); //rot Z C[21] = _G.ff; //dis from floor C[22] = PAINT.SEL; //dis from floor C[60] = _G.SC[4]; //color 1 C[61] = _G.SC[5]; //color 2 C[89] = C[0];//Groupe string ConstructOrnament.AddOrnament(_G.OBJnum); _G.OBJnum += 1; } }