using UnityEngine; using UnityEngine.UI; public class OpeningPNL : MonoBehaviour { public void StartPNL() { _G.SC[0] = "OPEN101"; SceneModeManager.Instance.SetSceneMode(SceneModes.Panel);//"PNL"; float NO = 1; float maxw = 1; DOIT.BTNPNL("TOG1", 100, "MODEL", "OPEN", NO, maxw, "OPENING/"); _G.PNLSelect = "OPENNING"; DOIT.Sizebackground(NO, maxw); GameObject.Find("MODEL").transform.localPosition = new Vector3(0, 15, 0); float HBG = 140 + (NO / maxw) * 110f; DOIT.OffMODIFYER(); GameObject.Find("EMPTYLpnl").transform.Find("CATEGORY").gameObject.SetActive(true); //Category DOIT.BTNCAT("OPENING", 1, "OPENING", "", "", "","",""); GameObject.Find("EMPTYLpnl").transform.Find("CATEGORY").transform.localPosition = new Vector3(0, HBG / 2 - 35, 1); //Modifiyer GameObject.Find("EMPTYLpnl").transform.Find("MODIFYER").transform.Find("OPENING").gameObject.SetActive(true); GameObject.Find("EMPTYLpnl").transform.Find("MODIFYER").transform.localPosition = new Vector3(0, -HBG / 2 + 50, 1); _G.SC[1] = "48"; _G.SC[2] = "84"; if(_G.System==2){_G.SC[1] = "48.03"; _G.SC[2] = "84.25"; } GameObject.Find("mW").gameObject.GetComponent().text = DOIT.CNs( DOIT.ConvertStringToNumber(_G.SC[1]) ); GameObject.Find("mH").gameObject.GetComponent().text = DOIT.CNs( DOIT.ConvertStringToNumber(_G.SC[2]) ); GameObject.Find("OPEN101").gameObject.transform.GetComponent().isOn = true; } public static void Add() { _G.SC[1] = GameObject.Find("mW").GetComponent().text; _G.SC[2] = GameObject.Find("mH").GetComponent().text; DOIT.CloseALLPNL(); _M.PH(3, 230, "ffffff", 1, 1); PAINT.SEL = "ON"; SceneModeManager.Instance.SetSceneMode(SceneModes.Install); _G.addOBJ = "open"; } }