using UnityEngine; using System.Globalization; public class CreateOpen : MonoBehaviour { public static void AddOpen() { //Debug.Log("----------------------------CreateOpen----------------------------------------"); float w = DOIT.ConvertStringToNumber(_G.SC[1]); float h = DOIT.ConvertStringToNumber(_G.SC[2]); float d = 6; float os =0f; float px = DOIT.GetScenePos("px", os); float py = -_G.HEIGHT / 2 + h / 2;//Floor to button float pz = DOIT.GetScenePos("pz", os); float rx = DOIT.GetScenePos("rx", os); float ry = DOIT.GetScenePos("ry", os); float rz = DOIT.GetScenePos("rz", os); string name = "open" + _G.OBJnum.ToString(); SceneModeManager.SelectedName = name; _G.OBJs[_G.OBJnum] = new string[100]; string[] C = _G.OBJs[_G.OBJnum]; C[0] = name; C[1] = _G.SC[0];//Model C[2] = "Opening";//Category C[3] = "UNLOCK"; //lock or unlock C[4] = "Open"; //lock or unlock C[6] = w.ToString(); C[7] = h.ToString(); C[8] = d.ToString(); C[13] = os.ToString(); C[14] = px.ToString() + "," + py.ToString() + "," + pz.ToString(); C[15] = px.ToString(); //pos X C[16] = py.ToString(); //pos Y C[17] = pz.ToString(); //pos Z C[18] = rx.ToString(); //rot X C[19] = ry.ToString(); //rot Y C[20] = rz.ToString(); //rot Z C[21] = "0"; //dis from floor C[22] = PAINT.SEL; C[60] = ColorUtility.ToHtmlStringRGBA(GameObject.Find(PAINT.SEL).transform.Find("s1").GetComponent().material.GetColor("_c1")); C[89] = C[0];//Groupe string ConstructOpen.AddOpen(_G.OBJnum); _G.OBJnum += 1; } }