using UnityEngine; using UnityEngine.UI; public class Switch : MonoBehaviour { [SerializeField] GameObject LightSlider; public static void OnOff() { Get.o2("EDITCABpnl/EDITOR/SwitchLight","Slider").GetComponent().value=0.5f; } public void Intensity() { int nO = Get.GetObjectIndex(SceneModeManager.SelectedName); GameObject Cab = SceneModeManager.Selected; float Value=Get.o2("EDITCABpnl/EDITOR/SwitchLight","Slider").GetComponent().value; _G.OBJs[nO][40] = "On_"+Value.ToString(); Cab.transform.Find("SpotLight").GetComponent().enabled=true; Cab.transform.Find("SpotLight").GetComponent().intensity=250*Value; if(Value==0){ Cab.transform.Find("SpotLight").GetComponent().enabled=false; } } }