using UnityEngine; using UnityEngine.UI; public class HoodPNL : MonoBehaviour { public void StartPNL() { _G.SC[0] = ""; _G.SC[4] = "B3B3B3"; _G.ff = "60"; SceneModeManager.Instance.SetSceneMode(SceneModes.Panel);//"PNL"; float NO = 12; float maxw = 6; DOIT.BTNPNL("TOG1", 100, "MODEL", "HOOW", NO, maxw, "HOOD/"); DOIT.Sizebackground(NO, maxw); GameObject.Find("MODEL").transform.localPosition = new Vector3(0, 5, 0); float HBG = 140 + (NO / maxw) * 110f; DOIT.OffMODIFYER(); GameObject.Find("EMPTYLpnl").transform.Find("CATEGORY").gameObject.SetActive(true); //Category DOIT.BTNCAT("HOOD", 2, "HOOD WALL", "HOOD CEILING", "", "","",""); GameObject.Find("EMPTYLpnl").transform.Find("CATEGORY").transform.localPosition = new Vector3(0, HBG / 2 - 35, 1); //Modifiyer GameObject.Find("EMPTYLpnl").transform.Find("MODIFYER").transform.Find("WHDFFC").gameObject.SetActive(true); GameObject.Find("EMPTYLpnl").transform.Find("MODIFYER").transform.localPosition = new Vector3(0, -HBG / 2 + 50, 1); GameObject.Find("mW").gameObject.GetComponent().text = DOIT.CNs( DOIT.ConvertStringToNumber("0") ); GameObject.Find("mH").gameObject.GetComponent().text = DOIT.CNs( DOIT.ConvertStringToNumber("0") ); GameObject.Find("mD").gameObject.GetComponent().text = DOIT.CNs( DOIT.ConvertStringToNumber("0") ); GameObject.Find("mFF").gameObject.GetComponent().text = DOIT.CNs( DOIT.ConvertStringToNumber("0") ); GameObject.Find("CATEGORY").transform.Find("HOOD WALL").gameObject.transform.GetComponent().isOn = true; GameObject.Find("C1C0C0").transform.gameObject.GetComponent().isOn = true; } public static void Add() { _G.SC[1] = GameObject.Find("mW").GetComponent().text; _G.SC[2] = GameObject.Find("mH").GetComponent().text; _G.SC[3] = GameObject.Find("mD").GetComponent().text; _G.ff = GameObject.Find("mFF").GetComponent().text; foreach (Transform c1 in GameObject.Find("ColorH").transform) { if (c1.GetComponent().isOn == true) { _G.SC[4] = c1.name; } } DOIT.CloseALLPNL(); _M.PH(3, 230, "ffffff", 1, 1); PAINT.SEL = "ON"; SceneModeManager.Instance.SetSceneMode(SceneModes.Install); _G.addOBJ = "hood"; } }