using UnityEngine; public class CreateHOOD : MonoBehaviour { public static void AddHood() { //Dimension float w = DOIT.ConvertStringToNumber(_G.SC[1]); float h = DOIT.ConvertStringToNumber(_G.SC[2]); float d = DOIT.ConvertStringToNumber(_G.SC[3]); float os = d / 2; float px = 0; float py = 0; float pz = 0; float rx = 0; float ry = 0; float rz = 0; //Position if (_G.SC[100] != "FromAI") { px = DOIT.GetScenePos("px", os); py = -_G.HEIGHT / 2 + h / 2 + DOIT.ConvertStringToNumber(_G.ff); pz = DOIT.GetScenePos("pz", os); rx = DOIT.GetScenePos("rx", os); ry = DOIT.GetScenePos("ry", os); rz = DOIT.GetScenePos("rz", os); } else if (_G.SC[100] == "FromAI") { px = DOIT.ConvertStringToNumber(_G.SC[15]); py = DOIT.ConvertStringToNumber(_G.SC[16]); pz = DOIT.ConvertStringToNumber(_G.SC[17]); rx = 0; ry = DOIT.ConvertStringToNumber(_G.SC[19]); rz = 0; } if (PAINT.SEL == "ceil") py = _G.HEIGHT / 2 - h / 2; if (SceneModeManager.CompareSceneMode(SceneModes.SnapOn)) { py = 100; px = 0; pz = 0; rx = 0; ry = 0; rz = 0; } string name = "hood" + _G.OBJnum.ToString(); SceneModeManager.SelectedName = name; _G.OBJs[_G.OBJnum] = new string[100]; string[] C = _G.OBJs[_G.OBJnum]; C[0] = name; C[1] = _G.SC[0];//Model C[2] = "Appliance";//Category C[3] = "UNLOCK"; //lock or unlock C[4] = "hood"; //Category C[5] = "hood"; //Category C[6] = w.ToString(); C[7] = h.ToString(); C[8] = d.ToString(); C[14] = px.ToString() + "," + py.ToString() + "," + pz.ToString(); C[15] = px.ToString(); //pos X C[16] = py.ToString(); //pos Y C[17] = pz.ToString(); //pos Z C[18] = rx.ToString(); //rot X C[19] = ry.ToString(); //rot Y C[20] = rz.ToString(); //rot Z C[21] = _G.ff; //dis from floor C[22] = PAINT.SEL; //dis from floor if(_G.SC[100] == "FromAI") { C[22] = _G.SC[22]; } C[23] = "R"; C[24] = "0"; C[40] = "Off"; if (_G.SC[100] == "FromAI") { C[40] = _G.SC[40]; } //SPLASH C[54] = UIT.Global(Header.Splash,_G.G); C[55] = "0,0,0,0";//left,hight,right,back,Tex,sizeX,sizeY,Rot,Shine C[60] = "UNIQUE"; C[61]=_G.SC[4]; C[89] = C[0];//Groupe string ConstructHood.AddHood(_G.OBJnum); _G.OBJnum += 1; } }