using UnityEngine; using UnityEngine.UI; public class DoorPNL : MonoBehaviour { public static DoorPNL Instance { get; private set; } void Awake() { Instance = this; } public void StartPNL() { _G.SC[5] = "m101"; SceneModeManager.Instance.SetSceneMode(SceneModes.Panel);//"PNL"; float NO = 18; float maxw = 6; DOIT.BTNPNL("TOG1", 100, "MODEL", "DOOS", NO, maxw, "DOOR/"); DOIT.Sizebackground(NO, maxw); GameObject.Find("MODEL").transform.localPosition = new Vector3(0, 15, 0); float HBG = 140 + (NO / maxw) * 110f; DOIT.OffMODIFYER(); GameObject.Find("EMPTYLpnl").transform.Find("CATEGORY").gameObject.SetActive(true); //Category DOIT.BTNCAT("DOOR", 4, "WHITE SIMPLE", "WHITE DOUBLE", "WOOD SIMPLE", "WOOD DOUBLE","",""); GameObject.Find("EMPTYLpnl").transform.Find("CATEGORY").transform.localPosition = new Vector3(0, HBG / 2 - 35, 1); //Modifiyer GameObject.Find("EMPTYLpnl").transform.Find("MODIFYER").transform.Find("DOOR").gameObject.SetActive(true); GameObject.Find("EMPTYLpnl").transform.Find("MODIFYER").transform.localPosition = new Vector3(0, -HBG / 2 + 50, 1); _G.SC[1] = "30"; _G.SC[2] = "82"; if(_G.System==2){_G.SC[1] = "29.92"; _G.SC[2] = "81.89";} GameObject.Find("mW").GetComponent().text = DOIT.CNs( DOIT.ConvertStringToNumber(_G.SC[1]) ); GameObject.Find("mH").GetComponent().text = DOIT.CNs( DOIT.ConvertStringToNumber(_G.SC[2]) ); GameObject.Find(_G.SC[5]).transform.GetComponent().isOn = true; GameObject.Find("WHITE SIMPLE").transform.GetComponent().isOn = true; } public static void Add() { //print("Adding"); _G.SC[1] = GameObject.Find("mW").GetComponent().text; _G.SC[2] = GameObject.Find("mH").GetComponent().text; _G.SC[3] = "ffffff"; _G.SC[4] = "ffffff"; foreach (Transform m in GameObject.Find("MOLDING").transform) { if (m.GetComponent().isOn == true) { _G.SC[5] = m.name; } } DOIT.CloseALLPNL(); _M.PH(3, 230, "ffffff", 1, 1); PAINT.SEL = "ON"; SceneModeManager.Instance.SetSceneMode(SceneModes.Install); _G.addOBJ = "door"; } }