using UnityEngine; using UnityEngine.UI; public class DishwasherPNL : MonoBehaviour { public static void Add() { _G.SC[1] = GameObject.Find("mW").GetComponent().text; _G.SC[2] = GameObject.Find("mH").GetComponent().text; _G.SC[3] = GameObject.Find("mD").GetComponent().text; DOIT.CloseALLPNL(); _M.PH(3, 230, "ffffff", 1, 1); PAINT.SEL = "ON"; SceneModeManager.Instance.SetSceneMode(SceneModes.Install); _G.addOBJ = "disw"; } public void ColorDoor() { _G.SC[3] = this.name; } public void ColorRail() { _G.SC[4] = this.name; } }