using UnityEngine; using UnityEngine.UI; public class DishesPNL : MonoBehaviour { public void StartPNL() { _G.SC[0] = ""; _G.SC[4] = "D2D2D2"; _G.SC[8] = "M"; _G.ff = "0"; SceneModeManager.Instance.SetSceneMode(SceneModes.Panel);//"PNL"; float NO = 6; float maxw = 6; DOIT.BTNPNL("TOG1", 100, "MODEL", "DISH", NO, maxw, "DISHES/"); DOIT.Sizebackground(NO, maxw); GameObject.Find("MODEL").transform.localPosition = new Vector3(0, 5, 0); float HBG = 140 + (NO / maxw) * 110f; DOIT.OffMODIFYER(); GameObject.Find("EMPTYLpnl").transform.Find("CATEGORY").gameObject.SetActive(true); //Category DOIT.BTNCAT("DISHES", 1, "DISHES", "", "", "","",""); GameObject.Find("EMPTYLpnl").transform.Find("CATEGORY").transform.localPosition = new Vector3(0, HBG / 2 - 35, 1); //Modifiyer GameObject.Find("EMPTYLpnl").transform.Find("MODIFYER").transform.Find("WHDFF").gameObject.SetActive(true); GameObject.Find("EMPTYLpnl").transform.Find("MODIFYER").transform.localPosition = new Vector3(0, -HBG / 2 + 50, 1); _G.SC[1] = "30"; _G.SC[2] = "60"; _G.SC[3] = "24"; GameObject.Find("mW").gameObject.GetComponent().text = _G.SC[1] + _G.Sys; GameObject.Find("mH").gameObject.GetComponent().text = _G.SC[2] + _G.Sys; GameObject.Find("mD").gameObject.GetComponent().text = _G.SC[3] + _G.Sys; GameObject.Find("mFF").gameObject.GetComponent().text = _G.ff + _G.Sys; } public static void Add() { _G.SC[1] = GameObject.Find("mW").GetComponent().text; _G.SC[2] = GameObject.Find("mH").GetComponent().text; _G.SC[3] = GameObject.Find("mD").GetComponent().text; _G.ff = GameObject.Find("mFF").GetComponent().text; DOIT.CloseALLPNL(); _M.PH(3, 230, "ffffff", 1, 1); PAINT.SEL = "ON"; SceneModeManager.Instance.SetSceneMode(SceneModes.Install); _G.addOBJ = "bloc"; } public void ColorChange() { _G.SC[4] = this.name; } }