using System.Runtime.InteropServices; using UnityEngine; public class JSLibTestCaller : MonoBehaviour { #if UNITY_WEBGL && !UNITY_EDITOR [DllImport("__Internal")] private static extern void TestSendMessage(); #endif void Start() { #if UNITY_WEBGL && !UNITY_EDITOR Debug.Log("Calling TestSendMessage() from .jslib..."); TestSendMessage(); #else Debug.LogWarning("TestSendMessage only works in WebGL builds (not in Editor)."); #endif } }