using UnityEngine; using System.Collections; public class RealtimeReflection : MonoBehaviour { ReflectionProbe probe; void Awake() { probe = GetComponent(); } void Update() { probe.transform.position = new Vector3( Camera.main.transform.position.x, Camera.main.transform.position.y * -1, Camera.main.transform.position.z ); probe.RenderProbe(); } }