using UnityEngine; using System.Collections; public class CameraZoomPlan2D : MonoBehaviour { //private float _speed = 350; public Camera cam; private void Update() { if (Input.GetAxis("Mouse ScrollWheel") > 0 && (Input.GetAxis("Mouse ScrollWheel") + cam.GetComponent().orthographicSize) > 25) { for (int sensitivityOfScrolling = 3; sensitivityOfScrolling > 0; sensitivityOfScrolling--) cam.GetComponent().orthographicSize--; } if (Input.GetAxis("Mouse ScrollWheel") < 0 && (Input.GetAxis("Mouse ScrollWheel") + cam.GetComponent().orthographicSize) < 300) { for (int sensitivityOfScrolling = 3; sensitivityOfScrolling > 0; sensitivityOfScrolling--) cam.GetComponent().orthographicSize++; } } }