using UnityEngine; using UnityEngine.UI; public class KeyLetter : MonoBehaviour { //public TMP_Text IV;//input value public InputField IV;//input value public void Open(Text IM) { if (_G.Mobile == true || Input.touchCount > 0) { Get.o2("HIDER", "KEYBOARDLETTER").SetActive(true); CAPUP(); IV.text = IM.GetComponent().text; _G.VT = IM; if (_G.VT.transform.parent.name == "InputCloudName") { CAPLOW(); } } if (_G.Mobile == true) IV.ActivateInputField(); } public void TAP(string K) { CAPLOW(); if (K == " ") { CAPUP(); } if (_G.VT.transform.parent.name == "InputCloudName" && K == " ") { K = ""; } if (_G.VT.transform.parent.name == "InputCloudName") { CAPLOW(); } //if(_G.VT.transform.parent.name=="Phone" && K==" " ){K="-";} IV.text += K; } public void BACK() { if (IV.text.Length != 0) IV.text = IV.text.Substring(0, IV.text.Length - 1); } public void REDO() { IV.text = ""; } public void CAPUP() { Get.o3("HIDER", "KEYBOARDLETTER", "UPPER").SetActive(true); Get.o3("HIDER", "KEYBOARDLETTER", "LOWER").SetActive(false); } public void CAPLOW() { Get.o3("HIDER", "KEYBOARDLETTER", "UPPER").SetActive(false); Get.o3("HIDER", "KEYBOARDLETTER", "LOWER").SetActive(true); } public void addValue() { //_G.VT.GetComponent().text=IV.text; if (_G.VT.name == "Text") { _G.VT.transform.parent.gameObject.GetComponent().text = IV.text; } Get.o2("HIDER", "KEYBOARDLETTER").SetActive(false); } public void close() { Get.o2("HIDER", "KEYBOARDLETTER").SetActive(false); } }