using UnityEngine; using UnityEngine.UI; public class FaucetPNL : MonoBehaviour { public void StartPNL() { _G.SC[0] = ""; //_G.SC[4] = "C1C0C0"; SceneModeManager.Instance.SetSceneMode(SceneModes.Panel);//"PNL"; float NO = 6; float maxw = 6; DOIT.BTNPNL("TOG1", 100, "MODEL", "FAUC", NO, maxw, "FAUCET/"); DOIT.Sizebackground(NO, maxw); GameObject.Find("MODEL").transform.localPosition = new Vector3(0, 5, 0); float HBG = 140 + (NO / maxw) * 110f; DOIT.OffMODIFYER(); GameObject.Find("EMPTYLpnl").transform.Find("CATEGORY").gameObject.SetActive(true); //Category DOIT.BTNCAT("FAUCET", 1, "FAUCET", "", "", "", "", ""); GameObject.Find("EMPTYLpnl").transform.Find("CATEGORY").transform.localPosition = new Vector3(0, HBG / 2 - 35, 1); //Modifiyer GameObject.Find("EMPTYLpnl/MODIFYER/FAUCET").gameObject.SetActive(true); GameObject.Find("EMPTYLpnl/MODIFYER").transform.localPosition = new Vector3(0, -HBG / 2 + 50, 1); // GameObject.Find(_G.SC[4]).gameObject.transform.GetComponent().isOn = true; } // public static void Add() // { // string Hex = Get.o2("EMPTYLpnl/MODIFYER/FAUCET/ColorPickerFaucet/Button","Image").GetComponent().sprite.name; // Color col = Get.o2("EMPTYLpnl/MODIFYER/FAUCET/ColorPickerFaucet/Button","Image").GetComponent().color; // _G.SC[3] = ColorUtility.ToHtmlStringRGB(col)+"_"+ Hex; // DOIT.CloseALLPNL(); // _M.PH(4, 230, "ffffff", 1, 1); // PAINT.SEL = "ON"; // SceneModeManager.Instance.SetSceneMode(SceneModes.InstallOnCab); // _G.addOBJ = "fauc"; // } }