using UnityEngine.UI; using UnityEngine; public class EditDoor : MonoBehaviour { public void selection(){ string On=Get.ToggleOnInChild("EDITOR/DOOR/SELECTION"); DOIT.CloseALLPNLONLY(); if(On=="KNOB"){ Get.o3("Panel_SCENE","PNL","KNOBpnl").SetActive(true); KnobPosition.StartPNL(); } if(On=="SETCOL"){ Get.o3("Panel_SCENE","PNL","CABDOORpnl").SetActive(true); DoorCabPNL.StartPNL(); } if(On=="GLASS"){ Get.o3("Panel_SCENE","PNL","GLASSpnl").SetActive(true); Glass.startPNL(); } } public void KnobClick(){ DOIT.CloseALLPNLONLY(); Get.o3("Panel_SCENE","PNL","KNOBpnl").SetActive(true); KnobPosition.StartPNL(); } }