using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Xml; using TMPro; using System; using UnityEngine.UI; public class ListPriceInput : MonoBehaviour { //static XmlDocument xmlDoc = null; public GameObject PRICELISTpnl; public void StartPNL() { print("-----ListPriceInput----"); DOIT.CloseALLPNL(); _G.PON = "ListPriceInputpnl"; PRICELISTpnl.SetActive(true); Get.o2("PRICELISTpnl","Message").GetComponent().text="Import your cvs file"; } public static void SetOnList(){ _G.UIT_LibraryPrices=_G.LibraryLoads; TMP_Text Message=Get.o2("PRICELISTpnl","Message").GetComponent(); Message.text="Ok save it now"; } public void AddtoServer(){ _M.PH(31, 0, "ffffff", 1, 1); GameObject MessOK = Get.o2("HIDER/MESSAGE","btnOK"); MessOK.SetActive(true); MessOK.GetComponent