using TMPro; using UnityEngine; using UnityEngine.UI; using System.Collections.Generic; using System.Collections; using System.Text.RegularExpressions; using System.Linq; public class AddToLibrary : MonoBehaviour { static string Lib; public static void Door(){ Lib=Library.Door; print("----Add to door ----Now codeIt"); string Codeline=""; string[] Code=new string[_G.UIT_LibraryDoors[0].Split(',').Length]; AddToCodeID(Library.Door,Code,"ID"); AddToCodeUnique_Name(Code,"Unique_Name"); AddToCodeDescriptions(Code,"L1"); AddToCodeDescriptions(Code,"L2"); AddToCodeDescriptions(Code,"L3"); AddToCodeModel(Code,"Model"); AddToCodeColorID(Code,"Color_ID");print("Code[0]===2="+Code[0]); AddToCodeValue(Code,"Thick"); AddToCodeValue(Code,"E_H"); AddToCodeValue(Code,"E_V"); Codeline=ConstructLineCode(Code); print("codeline===="+Codeline);//2,SHA-GRO,,,,D_03,4,,,,,,,2,2,0.75,end if(Code[0]=="" || Code[0]=="0" ) {_M.PH(26,0,"ffffff",1,1);} else if( UIT.Exist(Code[1],Library.Door) ) { _M.PH(27,0,"ffffff",1,1); GameObject MessOK = Get.o2("HIDER/MESSAGE","btnOK"); MessOK.SetActive(true); MessOK.GetComponent