using System.Collections; using System.Collections.Generic; using UnityEngine; public class CopyingDoorState : SceneMode { public CopyingDoorState(SceneModeManager manager) : base(manager) { } public override void OnStateEnter() { // montrer menu Debug.Log("ENTER"); //MoveHandles.Instance?.HiderControl.SetActive(!MoveHandles.Instance.HiderControl.activeSelf); //SceneModeManager.Instance.SetSceneMode(SceneModes.ReadyMove); } public override void OnStateExit() { } public override void OnStateUpdate() { // tant qu'on a pas un object selected Debug.Log("Update"); if (SceneModeManager.Selected != null) { Debug.Log("found a gameobject"); } } }