using TMPro; using UnityEngine; public class RightClickMenu : MonoBehaviour { public void SelectionClick(string name){ switch(name){ case "FillerLeft":FillerLeft();break; case "FillerRight":FillerRight();break; case "NoFiller":NoFiller();break; case "CoverLeft":CoverLeft();break; case "CoverRight":CoverRight();break; case "NoCover":NoCover();break; } Get.o2("HIDER","RightClickMenu").SetActive(false); } public void FillerLeft(){ print("FillerLeft===="); Filler.AddFillerFromRightClick("LEFT",true); } public void FillerRight(){ print("FillerRight===="); Filler.AddFillerFromRightClick("RIGHT",true); } public void NoFiller(){ print("NoFiller===="); Filler.AddFillerFromRightClick("NONE",false); } public void CoverLeft(){ print("CoverLeft===="); Recover.AddCoverFromRightClick("LEFT",true); } public void CoverRight(){ print("CoverRight===="); Recover.AddCoverFromRightClick("RIGHT",true); } public void NoCover(){ print("NoCover===="); Recover.AddCoverFromRightClick("NONE",false); } }