using System.Linq; using UnityEngine; using UnityEngine.UI; public class ColorBtnSelect : MonoBehaviour { public void ColorSelect() { SoftColorListData data = _G.LibrarySoftColors.ElementAt(0).Value; Color colBar; string colsbar = data.Bar_Color; byte alpbar = byte.Parse(data.Bar_Alpha); colBar = DOIT.CSc(colsbar, alpbar); Color col; string cols = data.Button_Color; byte alp = byte.Parse(data.Button_Alpha); col = DOIT.CSc(cols, alp); if (GameObject.Find("Canvas").transform.Find("Panel_main").gameObject.activeSelf) { Get.o1("BAR").GetComponent().color = col; Get.o1("START").GetComponent().color = col; Get.o1("TEMPLATE").GetComponent().color = col; Get.o1("OPEN").GetComponent().color = col; } } public void LogoSelect() { print("this.name===" + this.name); Get.o1("Logo").GetComponent().sprite = Resources.Load("Logo/" + this.name); } public void colorfromtop() { _G.colorButton = DOIT.CSc(this.name, 200); } }