using UnityEngine.UI; using UnityEngine; using System.Text.RegularExpressions; using System.Linq; public class set : MonoBehaviour { public static void SHRS(bool TF){ SH_R(TF); SH_S(TF); } public static void SH_R(bool TF){ foreach (Transform O in GameObject.Find("ROOM").transform) { O.gameObject.SetActive(TF); } } public static void SH_S(bool TF){ foreach (Transform O in GameObject.Find("SCENE").transform) { O.gameObject.SetActive(TF); } } public static void SH_SO(string name, bool TF){ GameObject.Find("SCENE").transform.Find(name).gameObject.SetActive(TF); } public static string Chars(string s){ return Regex.Replace(s, @"[^\x20-\x7F]", ""); } public static string RemoveHiddenCharactersFromString(string input) { // Use LINQ to filter out control characters (non-printable characters) return new string(input.Where(c => !char.IsControl(c)).ToArray()); } }