using TMPro; using UnityEngine; using UnityEngine.UI; public class PATERN : MonoBehaviour { /// BUTTON CLICK//////////////////////////////////////////////////////////////////////////// public void DoorNumberSelect(){ print("Door number==="+name); ROWHEIGHT.RedoEditRow(); } public void ChangeDivNum(){ int value = GetComponent().value+1; ROWHEIGHT.DIV(gameObject,value); if(ROWHEIGHT.GetDoorNumber()=="1")_G.VF=VF.GetFromPanel(); if(ROWHEIGHT.GetDoorNumber()=="2")_G.VF2=VF.GetFromPanel(); } public static void ChangeRowHeight(GameObject O){ string papaName = O.transform.parent.name; float RowH = DOIT.ConvertStringToNumber(O.GetComponent().text); print("papaName = "+papaName+" RowH=="+RowH); ROWHEIGHT.RedoPaternRowSizes(papaName,RowH); ROWHEIGHT.AddPATERN(); ROWHEIGHT.RedoEditRow(); ROWHEIGHT.RedoLock(); } public void ChangeRowCount(){ int value = GetComponent().value+1; print("value===="+value); DOIT.DELETEAllChild("PATERN"); //Create a new CODEPARTERN string Code=ROWHEIGHT.GetDoorPatern(); string W=Code.Split('_')[0]; string H=Code.Split('_')[1]; string h=(DOIT.ConvertStringToNumber(H)/value).ToString(); string NewCode=W+"_"+H+"_"; string NewVF=""; string[] VF; if(ROWHEIGHT.GetDoorNumber()=="1"){VF = _G.VF.Split('_');} else {VF = _G.VF2.Split('_');} int VFCount=VF.Length; for(int i=0; i().text; //GET VARIABLES VALUE string[] Rows=VF.Split('_'); string Row="1"; for(int i=0; i