using System.Collections; using System.Collections.Generic; using UnityEngine; public class Match_Finish : MonoBehaviour { public static string Exterior_From_Door(string DoorCode) { //print("Door code =="+DoorCode);//1?5 string[] code = DoorCode.Split('?'); if(code.Length<2){return "NoMatch";} string ColorID=code[1]; foreach(string ID in _G.UIT_LibraryCabTextures){ if(ID.Split(',')[0]==ColorID){ return ColorID +"?"+UIT.Value(Library.CabTexture,ColorID,Header.Rot);} } return "NoMatch"; } public static string Kick_From_Door(string DoorCode) { print("Door code ==" + DoorCode);//1?5 string[] KickCode=UIT.Global(Header.Kick,_G.G).Split('?');//Model?Color?Sens?Height string[] code = DoorCode.Split('?'); if(code.Length<2){return "NoMatch";} string ColorID=code[1]; foreach(string ID in _G.UIT_LibraryCabTextures){ if(ID.Split(',')[0]==ColorID){ return KickCode[0]+"?"+ ColorID +"?"+KickCode[2];} } return "NoMatch"; } }