using UnityEngine; public class ConstructPANEL : MonoBehaviour { static string[] code20; //public CollisionDetectionMode ContinuousDynamic { get; private set; } public static void addCab() { float d = _G.mD; float w = _G.mW; float h = _G.mH; GameObject plane = GameObject.Find(_G.WS).gameObject; float wpx = plane.transform.position.x; float wpy = plane.transform.position.y; float wpz = plane.transform.position.z; float wa = plane.transform.rotation.eulerAngles.y; float hy = -_G.HEIGHT / 2 + h / 2; } }