using UnityEngine; using UnityEngine.UI; using System.Globalization; using System.Collections.Generic; using TMPro; public class CREATOR : MonoBehaviour { public void StartPNL() { DOIT.CloseALLPNL(); GameObject PNL=Get.o2("Panel_SCENE/PNL","CREATORpnl"); PNL.SetActive(true); PNL.transform.localPosition=new(0,0,0); AddCategory(PNL); } public void AddCategory(GameObject PNL){ GameObject Category=PNL.transform.Find("CATEGORY").gameObject; List CategoryOptions = new() {"DOOR","PANEL","FINISH MATERIAL","OGEE","VALANCE","CORNICE","FASCIA","FILLER","KICK"}; if(_G.L==2){ CategoryOptions = new() {"PORTE","PANNEAU","MATÉRIAUX FINI","OGEE","VALANCE","CORNICE","FASCIA","FILLEUR/REMPLISAGE","COUP DE PIED"}; } if(_G.L==3){ CategoryOptions = new() {"PUERTA","FIRMAR","MATERIALES TERMINADOS","OGE","DOSELERA","CORNISA","FASCIA","RELLENO","PATADA"}; } Category.GetComponent().ClearOptions(); Category.GetComponent().AddOptions(CategoryOptions); } }