using UnityEngine; using UnityEngine.UI; public class CORNERSIDES : MonoBehaviour { public static void OpenClosePNL(string cat,string Model) { Get.o3("EMPTYLpnl","MODIFYER","C2").SetActive(false); Get.o3("EMPTYLpnl","MODIFYER","C3").SetActive(false); Get.o3("EMPTYLpnl","MODIFYER","C4").SetActive(false); Get.o3("EMPTYLpnl","MODIFYER","C5").SetActive(false); Get.o3("EMPTYLpnl","MODIFYER","C9").SetActive(false); Get.o3("EMPTYLpnl","MODIFYER","C10").SetActive(false); if(cat!="no"){ Get.o3("EMPTYLpnl","MODIFYER",cat).SetActive(true); float side=0; float CabDepth=DOIT.ConvertStringToNumber(_P.List["BASE_DEPTH"]); switch(Model){ case "CBASE101":side=CabDepth;break; case "CBASE102":side=CabDepth;break; case "CBASE103":side=CabDepth;break; case "CBASE104":side=CabDepth;break; case "CBASE201":side=CabDepth;break; case "CBASE202":side=CabDepth;break; case "CBASE203":side=CabDepth;break; case "CBASE204":side=CabDepth;break; case "CBASE205":side=CabDepth+2;break; case "CBASE206":side=CabDepth+2;break; case "CWALL101":side=_G.caWD;break; case "CWALL102":side=_G.caWD;break; case "CWALL103":side=_G.caWD;break; case "CWALL104":side=_G.caWD;break; case "CWALL201":side=_G.caWD;break; case "CWALL202":side=_G.caWD;break; case "CWALL203":side=_G.caWD;break; case "CWALL204":side=_G.caWD;break; case "CWALL205":side=_G.caWD+2;break; case "CWALL206":side=_G.caWD+2;break; } if(GameObject.Find("Modl"))GameObject.Find("mSl").gameObject.GetComponent().text =DOIT.CNs(side); if(GameObject.Find("Modr"))GameObject.Find("mSr").gameObject.GetComponent().text =DOIT.CNs(side); } } }