using UnityEngine; public class _AI : MonoBehaviour { public static bool On=false; public static string StoreSelect = ""; public static string BASE;//Base Cabinet public static string BASESINK;//Base sink Cabinet public static string WALL;//Wall Cabinet public static string CB90;//Corner Base 90 public static string CW90;//Corner Wall 90 public static string CBDEADL;//Corner Base Dead Left public static string CBDEADR;//Corner Base Dead Right public static string CWDEADL;//Corner Wall Dead Left public static string CWDEADR;//Corner Wall Dead Right public static string TALL;//TAll Cabinet public static string DRAWER;//TAll Cabinet public static string FRIDGE;//Fridge Wall Cabinet public static string HOOD;// public static string DISHWASHER;// public static string MICROWAVE;// public static float BaseDepth = 23.375f + 0.75f;// public static float WallDepth = 11.375f + 0.75f;// public static float FridgeGab = 2.0f; public static float BaseHeightPosition = -_G.HEIGHT * 0.5f + 34.5f * 0.5f + 1.25f * 0.5f; public static float WallHeightPosition = -_G.HEIGHT * 0.5f + 54 + 30f * 0.5f; //Base Cabinet Wider public static string Base9; public static string Base12; public static string Base15; public static string Base18; public static string Base21; public static string Base24; public static string Base27; public static string Base30; public static string Base33; public static string Base36; public static string Drawer12; public static string Drawer15; public static string Drawer18; public static string Drawer21; public static string Drawer24; public static string Drawer27; public static string Drawer30; public static string Drawer33; public static string Drawer36; //Wall Cabinet Wider public static string Wall9; public static string Wall12; public static string Wall15; public static string Wall18; public static string Wall21; public static string Wall24; public static string Wall27; public static string Wall30; public static string Wall33; public static string Wall36; public static string Wall24OS;//For over sink public static string TallUnder; //Panel public static string PANEL_ISLAND; public static string PANEL_FRIDGE; public static float FloorLine = -_G.HEIGHT * 0.5f; public static float CeilingLine = _G.HEIGHT * 0.5f; public static float CabinetHeight = 36; //Door model public static string Door1;// public static string Door2;// public static string Kick1;// public static string Kick2;// }