using UnityEngine; using TMPro; public class AiButton : MonoBehaviour { public static AiButton Instance { get; private set; } [SerializeField] private GameObject ButtonGoNext; [SerializeField] private GameObject Selector; [SerializeField] private GameObject Modification; [SerializeField] private GameObject ButtonPlus; [SerializeField] private TMP_Text Title; [SerializeField] private GameObject GoBackButton; [SerializeField] private GameObject DeleteAllCabButton; public GameObject GetButtonGoNext() => ButtonGoNext; public GameObject GetSelector() => Selector; public GameObject GetPlus() => ButtonPlus; public TMP_Text GetTitle() => Title; public GameObject GetModification() => Modification; public GameObject GetGoBackButton() => GoBackButton; public GameObject GetDeleteAllCabButton() => DeleteAllCabButton; void Awake() { Instance = this; } }