using System.Collections; using UnityEngine.UI; using UnityEngine; using UnityEngine.Networking; public class access : MonoBehaviour { public static void newMember() { string path = ThisOnly.geturlaccesCode(); CoroutineController.Start(LoadSfromServer(path)); } static IEnumerator LoadSfromServer(string url) { UnityWebRequest webRequest = UnityWebRequest.Get(url); yield return webRequest.SendWebRequest(); if (webRequest.result == UnityWebRequest.Result.ConnectionError) { SceneModeManager.Instance.SetSceneMode("error!"); } else { //_G.MemberNumber=webRequest.downloadHandler.text; //print("_G.MemberNumber====================================="+_G.MemberNumber); string member = Get.o3("HIDER", "Login", "InputField").GetComponent().text; for (int i = 0; i < _G.LibraryUsers.Count - 1; i++) { //print("Value===="+_G.LibraryUsers[i].Split(',')[1]); if (member == _G.LibraryUsers[i].Split(',')[1]) { Get.o2("HIDER", "Login").SetActive(false); _G.MemberNumber = member; } } if (_G.MemberNumber.IndexOf(member) != -1 && member.Length > 1 && member != "") { } print("_G.MemberNumber new=====================================" + member); } yield break; } }